Sync and invite flow
Connect HQ Cloud/Pro sync, invite a teammate, and verify both sides see the same company before work begins.

Shared state
Sync creates the shared company state; invites grant the right people access to that state.

Sync company
Sync turns the admin's local company into shared state the team can pull, so one person's useful context can lift the whole team.
Run the sync flow from the active company workspace and resolve any conflicts before invites.
Send invite
Invites are company-scoped access grants, not generic invitations into your whole HQ.
Create the invite from the active company context, send only the generated invite link, and avoid pasting secrets or private context into chat.


Verify acceptance
Activation is mutual: the admin sees a member, and the teammate sees the same company after sync and /startwork.
Ask the invited person to accept, sync, run /startwork, and confirm the company context before they run work commands.
Keep the chapter executable.
Runs the company sync flow so the team works from the same shared HQ context.
Starts the invite flow from the active company boundary.
What to keep in mind.
Invite safety
Invites are sent only after the active company name and sync state are verified.
Shared-state proof
Admin and teammate can both name the same company after the teammate accepts and syncs.
